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SpAItial · Engineering

Research Engineer - 3D Reconstruction

Where
London
Experience
Not stated
Pay
Not stated
Posted
Already listed when Unlisted started watching this board (6 Oct 2026)
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SpAItial is pioneering the next generation of World Models, pushing the boundaries of generative AI, computer vision, and the simulation of reality. We are moving beyond 2D pixels to build models that natively understand the physics and geometry of our world. Our mission is to redefine how industries, from robotics and AR/VR to gaming and cinema, generate and interact with physically-grounded 3D environments.

We’re seeking a Research Engineer to push the quality of our 3D reconstruction. You should have command of the latest scene representations, such as Gaussian splats and radiance fields, and of reconstruction methods across the full range, from per-scene optimization to feed-forward models. We are looking for someone who knows the field well enough to choose the right representation and method for a problem, build it, and then make it better. This is a hands-on role for an engineer with deep reconstruction knowledge and strong coding skills.

Responsibilities

Key qualifications

At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process.