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supercell · Live Games

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Where
Helsinki
Experience
Not stated
Pay
Not stated
Posted
First seen by Unlisted 13 Oct, 18:12 UTC
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Our AI team is looking for an individual who is exceptional at the applied end of the craft: taking modern models and turning them into features and tools that hold up in production, at Supercell scale, under real deadlines.

The challenge at the centre of this role is the distance between a demo and a product. A model that works in a notebook is not a feature that works for hundreds of millions of players, or a tool a game team trusts with their daily work. Help us Close that gap: the evaluation that tells you it's actually good, the latency and cost envelope that makes it viable, the failure modes you find before players do, and the plumbing that makes it boring to operate. We're not looking for someone who wants to train a frontier model. We're looking for someone who gets unreasonable results out of the ones that exist.

We are looking for someone to build and ship: AI features in live games, and the internal tools that give superpowers to Supercellians. Some of that work will take you inside a game or central team for a while, close enough to their craft to build the right thing with them.

In our team, you'll work closely with our AI Platform Engineers, AI/ML engineers, Clients Programmers, Cloud Engineers. You’ll also collaborate with other teams including Data, QA, Engine and game teams.

What You'll Be Doing

What You Have

Would Be Nice if You Also Have

Where You'll Be

The role requires close collaboration with the other central teams and game teams, so ideally, you'd be based in Helsinki.

 

That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

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About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team